Large City: Spshziēàgèqog Ji̊ Qi̊v

Spshziēàgèqog Ji̊ Qi̊v

Spshziēàgèqog Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceHujdàj Region
RegionÈq Wæzǐ Woodlands
Founded1417
Community LeaderLord Giant Assassin Spiders
Area82 km2 (32 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation1610 m (5282 ft)
Average Yearly Precipitation289 cm/y (113 in/y)
Population19298
Population Density235 people per km2 (603 people per mi2)
Town AuraCharm
Naming
Native nameSpshziēàgèqog Ji̊ Qi̊v
PronunciationSpshz /jəˈgɛqog/
Direct Translation[shed] [hair (of head); hair (of body)]
Translation[Not Yet Translated]

Spshziēàgèqog Ji̊ Qi̊v (Spshz /jəˈgɛqog/ [shed] [hair (of head); hair (of body)]) is a subtropical Large City located in the Hujdàj Region of the Tetburland.

The name Spshziēàgèqog Ji̊ Qi̊v is derived from the Goblin language, as Spshziēàgèqog Ji̊ Qi̊v was founded by Giant Assassin Spiders, who was culturaly Tauran.

Climate

Spshziēàgèqog Ji̊ Qi̊v has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Spshziēàgèqog Ji̊ Qi̊v receives an average of 289 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Spshziēàgèqog Ji̊ Qi̊v covers an area of nearly 82 km2 (32 mi2), and an average elevation of 1610 m (5282 ft) above sea level.

Overview

Spshziēàgèqog Ji̊ Qi̊v was founded durring the early 15th century in summer of the year 1417, by Giant Assassin Spiders. The establishment of Spshziēàgèqog Ji̊ Qi̊v was somewhat plagued by a lack of willing colonists, leading to Giant Assassin Spiders electing to pay people to resettle in Spshziēàgèqog Ji̊ Qi̊v.

Spshziēàgèqog Ji̊ Qi̊v was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Spshziēàgèqog Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Spshziēàgèqog Ji̊ Qi̊v is is constructed arround a series of narrow cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Spshziēàgèqog Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Spshziēàgèqog Ji̊ Qi̊v's unusual though effective defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Spshziēàgèqog Ji̊ Qi̊v is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Spshziēàgèqog Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Spshziēàgèqog Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Spshziēàgèqog Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Spshziēàgèqog Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Spshziēàgèqog Ji̊ Qi̊v's parks.

Spshziēàgèqog Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Spshziēàgèqog Ji̊ Qi̊v.

Spshziēàgèqog Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Spshziēàgèqog Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Spshziēàgèqog Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Spshziēàgèqog Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Spshziēàgèqog Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Spshziēàgèqog Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Spshziēàgèqog Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Spshziēàgèqog Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Spshziēàgèqog Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.

Spshziēàgèqog Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Spshziēàgèqog Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.

Spshziēàgèqog Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Spshziēàgèqog Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Spshziēàgèqog Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Spshziēàgèqog Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Spshziēàgèqog Ji̊ Qi̊v's natural decorations nor waterways.

Spshziēàgèqog Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Spshziēàgèqog Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Spshziēàgèqog Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s a relatively new religion in Spshziēàgèqog Ji̊ Qi̊v which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Spshziēàgèqog Ji̊ Qi̊v's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Spshziēàgèqog Ji̊ Qi̊v hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Nightmare Ettercap near Spshziēàgèqog Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Spshziēàgèqog Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Elven High Magic energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 36
  • Farmers: 60
  • Farm Laborer: 107
  • Hunters: 64
  • Milk Maids: 56
  • Ranchers: 24
  • Ranch Hands: 59
  • Shepherds: 53
    • Farmland: 78542 m2
    • Cattle and Similar Creatures: 4824
    • Poultry: 57894
    • Swine: 3859
    • Sheep: 192
    • Goats: 38
    • Horses, Mounts, and Beasts of Burden: 1929

Craftsmen

  • Arms and Toolmakers: 38
  • Blacksmiths: 41
  • Bookbinders: 24
  • Buckle-makers: 26
  • Cabinetmakers: 44
  • Candlemakers: 74
  • Carpenters: 52
  • Clothmakers: 53
  • Coach and Harness Makers: 19
  • Coopers: 44
  • Copper, Brass, Tin, Zinc, and Lead Workers: 26
  • Copyists: 19
  • Cutlers: 16
  • Fabricworkers: 45
  • Farrier: 94
  • Furriers: 12
  • Glassworkers: 64
  • Gunsmiths: 40
  • Harness-Makers: 18
  • Hatters: 36
  • Hosiery Workers: 13
  • Jewelers: 21
  • Leatherwrights: 48
  • Locksmiths: 19
  • Matchstick makers: 31
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 27
  • Plasterers: 26
  • Pursemakers: 33
  • Roofers: 20
  • Ropemakers: 19
  • Rugmakers: 18
  • Saddlers: 36
  • Scabbardmakers: 41
  • Scalemakers: 20
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 19
  • Soap and Tallow Workers: 59
  • Tailors: 110
  • Tanners: 25
  • Upholsterers: 27
  • Watchmakers: 24
  • Weavers: 58
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 27
  • Booksellers: 32
  • Butchers: 47
  • Chandlers: 50
  • Chicken Butchers: 50
  • Entrepreneurs: 20
  • Fine Clothiers: 44
  • Fishmongers: 47
  • Florists: 11
  • Potion Sellers: 35
  • Resellers: 91
  • Spice Merchants: 25
  • Wine-sellers: 39
  • Wheelwright: 28
  • Woodsellers: 17

Service workers

  • Bakers: 96
  • Barbers: 104
  • Coachmen: 28
  • Cooks: 91
  • Doctors: 43
  • Gamekeepers: 30
  • Grooms: 16
  • Hairdressers: 71
  • Healers: 57
  • Housekeepers: 52
  • Housemaids: 113
  • House Stewards: 56
  • Inns: 18
  • Laundry maids: 37
  • Maidservants: 62
  • Nursery Maids: 35
  • Pastrycooks: 56
  • Restaurateur: 87
  • Tavern Keepers: 87

Specialized Laborer

  • Ashworkers: 26
  • Bleachers: 17
  • Chemical Workers: 10
  • Coal Heavers: 37
  • In-Town Couriers: 45
  • Long Haul Couriers: 49
  • Dockyard Workers: 39
  • Gas Workers: 9
  • Hay Merchants: 15
  • Leech Collectors: 52
  • Millers: 42
  • Miners: 45
  • Oilmen and Polishers: 31
  • Postmen: 40
  • Pure Finder: 23
  • Skinners: 58
  • Sugar Refiners: 11
  • Tosher: 29
  • Warehousemen: 62
  • Watercarriers: 40
  • Watermen, Bargemen, etc.: 60

Skilled Laborers

  • Accountants: 23
  • Alchemist: 29
  • Clerk: 42
  • Dentists: 19
  • Educators: 52
  • Engineers: 29
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 20
  • Pharmacist: 23
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 28
  • Civil Clerks: 42
  • Civic Iudex: 21
  • Consultants: 12
  • Exorcist: 41
  • Fixers: 22
  • Kami Clerk: 37
  • Landlords: 39
  • Lawyers: 23
  • Legend Keepers: 33
  • Militia Officers: 128
  • Monks, Monastic: 55
  • Monks, Civic: 62
  • Historian, Oral: 44
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 41
  • Priests: 66
  • Rangers: 26
  • Rat Catchers: 30
  • Scholars: 31
  • Spiritualist: 33
  • Slayers: 10
  • Storytellers: 65
  • Military Officers: 66

Cottage Industries

  • Brewers: 58
  • Comfort Services: 66
  • Enchanters: 21
  • Herbalists: 21
  • Jaminators: 64
  • Needleworkers: 60
  • Potters: 35
  • Preserve Makers: 58
  • Quilters: 29
  • Seamsters: 113
  • Spinners: 53
  • Tinker: 21
  • Weaver: 50

Artists

  • Actors: 20
  • Architects: 7
  • Bards: 30
  • Costumers: 11
  • Dancers: 22
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 18
  • Musicians: 60
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 60
  • Writers: 62

Produce Industries

  • Butter Churners: 71
  • Canners: 52
  • Cheesmakers: 60
  • Ice Merchants: 8
  • Millers: 41
  • Picklers: 32
  • Smokers: 24
  • Stockmakers: 21
  • Tobacconists: 28
  • Tallowmakers: 43

7179 of Spshziēàgèqog Ji̊ Qi̊v's population work within a Foundational Occupation.

10962 of Spshziēàgèqog Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1157 (6%) are noncontributers.

Points of Interest

Spshziēàgèqog Ji̊ Qi̊v is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Èq Wæzǐ Woodlands was struck by a drought when Lake Gater grew too small to continue feeding Waterway Shefburn, which reduced the available water supply nationwide, but was especially harsh in the area arround Spshziēàgèqog Ji̊ Qi̊v. As the neighboring regions had no water so spare, Spshziēàgèqog Ji̊ Qi̊v lost 248 people, and 158 livestock in the disaster.. The drought lasted for 1 weeks, which are remembered as the Ill Tides Thirst.

History